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Hope you like these guys cause you're going to see a lot of themġ. Now that I have covered what I loved I think it is time for some flaw exposure. The sheer range of gameplay experiences present in one stage battle is staggering and that versatility is what I love about the strategy in Brutal Legend, sometimes apms are not as valuable as a good ax-hand.

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It tests the player’s micro and macro level skills at all times, so much so that foregoing one part of the game to embrace the other results almost certainly in defeat. The interplay between the character action of the main hero unit and the army level battles that were taking place all around it made for as unique an rts experience as I have ever played. Unique RTS Gameplay- This part of the game is the most derided, but I really enjoyed the stage battles. What other rts would have a spell called chains of hell?Ĥ. The heroes are just as well-written as the common units and that added personality made the road trip story all the more potent. I liked them so much in fact that I felt compelled to talk to every one of them every opportunity that I got. From the dim-witted bouncers to the horn-dog bassists I felt like I knew every member of my band by the end of the game. Character Personality- Each of the characters in Brutal Legend has a unique and well established personality that really made them endearing. By the end of the game I felt like I knew the world of Brutal Legend like the back of my hand because I had spent so long simply driving and enjoying the sites that I did.ģ. This is due almost entirely to the fact that every street and road looks wildly different, and around every corner is some new solo or landmark to discover. Open World Design- Brutal Legend is one of the rare open world games that I actually feel compelled to roam around in.

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Brutal Legend: where anvil mountains are normalĢ. On top of the obvious environmental touches there are also buried relics for the player to find which contain new songs to add to the already awesome radio this buried metal takes what would be a boring collectable and makes it an element of the ambiance. This is accentuated by the fact that the player is always driving through the world in a sick hotrod that blasts nothing but metal music, the perfect tunes for running over razor porcupines and jumping gorges. The trees are made of exhaust pipes and the stones form natural ramps at every turn and the whole thing just feels right.

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The landscape takes disparate parts of heavy metal lore and merges them into the natural elements of the world we know to create the world that heretofore was contained entirely in 80s high school composition books. Esthetic Cohesiveness- Every locale in Brutal Legend was designed to look like a heavy metal album cover, and it shows. As a result I want to examine what this game did terrifically, where it stumbled, and how it may have addressed its issues.ġ. Brutal Legend just crushes when it comes to things like tone, open world design, esthetic, character personality, and unique rts gameplay, but it falls short in its pacing and its dialog delivery. Two days later I was done with the game and filled with both a deep respect for the game that was and a longing for the game it might have been. So I riffled through a box of old games and found my copy, with the intent to play through it in a week or so, but the metal got to me and sunk its molten teeth deep. Thanks to the recent Brutal Legend TNT I found myself with a hankering, a strong hankering to return to the metal fields of yore and tear through some daemons with an ax and a guitar.











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